Library Databases
The Expensive World Of Business Information
Believe it or not, you cannot find everything on Google! Have you ever done an online search and found the perfect industry report only to find that it costs over $5,000? Did you know that libraries pay for many expensive databases that could be helpful in your secondary market research?
Search engines like Google can only provide direct access to freely available information. Most of the web, including business information, lives in databases behind expensive paywalls. This paywall-protected section of the Internet is known as the deep web. Fortunately, some libraries pay to subscribe to databases so they can provide free access to their patrons — and many business databases can contain useful information such as articles, market research, and company reports.
There are several strategies you can use to access relevant business information on the deep web. First, we urge you to look up what business resources your local public or academic library can provide access to. Each database has its own arrangement, with unique interfaces and search features. It helps to know the structure and search terms of the specific database you are working with in order to retrieve effective results.
Also, it is important to know that library databases are restricted by specific usage agreements. It can help to consult with a librarian if you have trouble navigating a specific database. They may also be able to help you find comparable information elsewhere. Libraries with robust business collections might have useful e-books, directories and trade journals. As you conduct your secondary market research you will likely need to consult both free and deep web resources.
For more information about how and why to use business databases, check out our video tutorial, Module Four: Conducting Your Industry Research.
UBC Library Business Databases
How to access: If you are a UBC student, staff, faculty or in-person library visitor you may have access to business databases through the David Lam Management Research Library and Canaccord Learning Commons through the links below.
Full Listing By Title or Full Listing By Subject
There are two different ways to identify databases: Use "by title" if you already know the name; otherwise you can search the list "by subject" to find starting places for undertaking market research, finding articles or researching companies. To learn more about how you can access library resources if you are a community user or temporary visitor, check out the UBC Library Community Users & Visitors Guide. Community users and temporary visitors may have additional access restrictions to specific databases because of license agreements.
Provincial Library Database Partners
How to access: Check out the database list and note the License Participants to find out which institutions have access. Otherwise, contact your local post-secondary library to see what they offer.
BC Electronic Library Network (ELN) Research Databases
ELN licenses databases with partner academic libraries. These include LexisNexis, Canadian Newsstream, Hoovers, CBCA Business, ABI/INFORM Complete and others that may be of interest to business researchers.
ABI/INFORM Collection
How to access: If you are a UBC student, staff, faculty or in-person library visitor you can access this resource.
Created by ProQuest this database contains full-text articles from over 1,000 business magazines and journals that track business conditions, trends, management techniques, corporate strategies, and industry-specific topics.
- Ticker report - American consumer news: Canada pension plan investment board has $79.07 million position in electronic arts inc. (NASDAQ:EA) (2025). Chatham: Newstex. Retrieved from https://www.proquest.com/blogs-podcasts-websites/ticker-report-american-consumer-news-canada/docview/3191348265/se-2
- Sinclair, B. (2025). Quebec’s game industry is hurting. insiders say the government is making things worse. Toronto: The Logic Inc. Retrieved from https://www.proquest.com/blogs-podcasts-websites/quebec-s-game-industry-is-hurting-insiders-say/docview/3181354922/se-2
- Sinclair, B. (2025). Alberta has abandoned plans for a video game tax credit. Toronto: The Logic Inc. Retrieved from https://www.proquest.com/blogs-podcasts-websites/alberta-has-abandoned-plans-video-game-tax-credit/docview/3180674436/se-2
- SOCIAL NETWORK GAME DEVELOPMENT INDUSTRY 17 MARCH 2025_EN. (2025). Global Industry SnapShots, Retrieved from https://www.proquest.com/trade-journals/social-network-game-development-industry-17-march/docview/3179695957/se-2
- Ludia back in Québec hands: A new era for Canada's largest independent mobile game studio. (2025, Mar 04). Canada NewsWire Retrieved from https://www.proquest.com/wire-feeds/ludia-back-québec-hands-new-era-canadas-largest/docview/3173232673/se-2
- Press release: East side games group to announce third quarter 2024 financial results. (2024, Nov 12). Dow Jones Institutional News Retrieved from https://www.proquest.com/wire-feeds/press-release-east-side-games-group…
- Digital games strategic business report 2023-2030: Surge in global gamer population drives demand for diverse game genres, eSports boom throws the spotlight on competitive gaming. (2024, Sep 17). ICT Monitor Worldwide Retrieved from https://www.proquest.com/wire-feeds/digital-games-strategic-business-report-2023-2030/docview/3106389476/se-2
- Newsfile corp.: BetVictor look into the evolving video game landscape in Canada from 2019 to 2029 (2024). Chatham: Newstex. Retrieved from https://www.proquest.com/blogs-podcasts-websites/newsfile-corp-betvictor-look-into-evolving-video/docview/3097092224/se-2
- Console and handheld gaming software strategic business report 2023-2030: Expansion of digital distribution channels and decrease in physical game sales. (2024, Aug 23). ICT Monitor Worldwide Retrieved from https://www.proquest.com/wire-feeds/console-handheld-gaming-software-strategic/docview/3095892730/se-2
- Global social gaming strategic research report 2023-2030: Market to grow by $69.5 billion - rising investments in social gaming startups and development studios. (2024, Jul 24). Financial Services Monitor Worldwide Retrieved from https://www.proquest.com/wire-feeds/global-social-gaming-strategic-research-report/docview/3083834231/se-2
- Quarneti, F. (2024). Benzinga: Bethesda game studios Montreal announces unionization plans. Chatham: Newstex. Retrieved from https://www.proquest.com/blogs-podcasts-websites/benzinga-bethesda-game-studios-montreal-announces/docview/3072826702/se-2
- Hughes, M. (2024, Mar 20). Canada's largest video game studio, behaviour, expands at albert north. Northern Echo Retrieved from https://www.proquest.com/newspapers/canadas-largest-video-game-studio-behaviour/docview/2969094070/se-2
- Gordon, K. (2024, Feb 12). The video game industry is booming. why are there so many layoffs? The Canadian Press Retrieved from https://www.proquest.com/wire-feeds/video-game-industry-is-booming-why-…
Mergent Market Access
How to access: If you are a UBC student, staff, faculty or in-person library visitor you can access this resource.
Provides access to US and international public company data. This database also contains data on companies that were acquired, went bankrupt, liquidated or merged out of existence from 1995 forward. Users can compare companies and export data into programs like Excel.
BCC Research Centre
How to access: If you are a UBC student, staff, faculty or in-person library visitor you can access this resource. Otherwise, contact your local library to see if they provide access.
Publishes 250 reports annually that are complete with market intelligence, five-year forecasts, statistical and analytical data, key players, market share, industry structure and dynamics, and technological shifts and trends.
- BCC Research. (2023, Mar). Esports: Global Market Trends & Forecast (Report Code CON007B). Retrieved from BCC Research Centre database.
- BCC Research. (2023, Jan). Video Games: Global Markets (Report Code IFT208B). Retrieved from BCC Research Centre database.
- BCC Research. (2023, Jan). Global Mobile Gaming Market: Trends, Competitive Intelligence and Sizing (Report Code IFT266A). Retrieved from BCC Research Centre database.
- BCC Research. (2022, Oct). In-Game Advertising (IGA): Global Markets (Report Code IFT256A). Retrieved from BCC Research Centre database.
- BCC Research. (2021, May). Innovation Spotlight: IDGA: Video Games (Report Code IFT227A). Retrieved from BCC Research Centre database.
Business Source Ultimate
How to access: If you are a UBC student, staff, faculty or in-person library visitor you can access this resource. Otherwise, contact your local library to see if they provide access.
Includes financial data, books, videos, company profiles, SWOT analyses, industry profiles, country reports, market research reports and case studies. Also includes information on industry trends, forecasts, outlooks, competitors, how to run a specific business and much more.
- Qiao, L., Tang, W., Hao, G., Xia, Y., & Zhang, J. (2025). When and how to introduce live streaming for video game? Consumers’ trade-off between buying and watching. Omega, 135, N.PAG. https://doi.org/10.1016/j.omega.2025.103306
- Krafton Acquires Controlling Stake In Nautilus Mobile For Rs 118 Cr. (2025, April 2). Mergers & Acquisition, Private Equity, Venture Cap Snapshot, 6–7.
- Rockstar Games to Acquire Video Games Deluxe. (2025). Gaming World News, 36(4), N.PAG.
- Liew, T. W., Siradj, Y., Tan, S.-M., Roedavan, R., Khan, M. T. I., & Pudjoatmodjo, B. (2025). Game-Changer NPCs: Leveling-Up Technology Acceptance and Flow in a Digital Learning Quest. International Journal of Human-Computer Interaction, 41(7), 3994–4014. https://doi.org/10.1080/10447318.2024.2344917
- Thomson, A. (2025). Ubisoft Carves Out Top Games Unit; Tencent to Get 25% Stake. Bloomberg.Com, N.PAG.
- Seal, T. (2024). Canada Tightens Foreign Takeover Rules for Video Games and VR. Bloomberg.Com, N.PAG.
- MarketLine Company Profile: Electronic Arts Inc. (2024). In Electronic Arts Inc. MarketLine Company Profile (pp. 1–38).
- MarketLine Company Profile: Activision Blizzard, Inc. (2023). In Activision Blizzard, Inc. MarketLine Company Profile (pp. 1–7).
- Barnes Reports: United States Warehouse Clubs & Supercenters Product Lines Product Line: Games, incl video & electronic games (NAICS 452311). (2022). United States Warehouse Clubs & Supercenters Product Lines, 1–88.
- Cohendet, P., Simon, L., & Mehouachi, C. (2021). From business ecosystems to ecosystems of innovation: the case of the video game industry in Montréal. Industry & Innovation, 28(8), 1046–1076. https://doi.org/10.1080/13662716.2020.1793737
First Research Industry Profiles
How to access: If you are a UBC student, staff, or faculty you can access many of these reports through ABI/INFORM and/or Business Market Research Collection (Proquest).
Covers over 900 industry segments. Updated on a quarterly basis, these industry profiles contain critical analysis, statistics and forecasts to help you engage key prospects, coach key clients, and deepen customer relationships. You can search for reports by NAICS, SIC or keyword or browse by category.
- Entertainment & games software - quarterly update 4/14/2025. (2025). Fort Mill, South Carolina: Mergent. Retrieved from ABI/INFORM Collection; Business Market Research Collection Retrieved from https://www.proquest.com/reports/entertainment-amp-games-software-quarterly-update/docview/3190239468/se-2
- Computer software - quarterly update 3/10/2025. (2025). Fort Mill, South Carolina: Mergent. Retrieved from ABI/INFORM Collection; Business Market Research Collection Retrieved from https://www.proquest.com/reports/computer-software-quarterly-update-3-10-2025/docview/3175922864/se-2
- Toy & game manufacturing - quarterly update 3/24/2025. (2025). Fort Mill, South Carolina: Mergent. Retrieved from ABI/INFORM Collection; Business Market Research Collection Retrieved from https://www.proquest.com/reports/toy-amp-game-manufacturing-quarterly-u…
- Arts, entertainment & recreation sector - quarterly update 1/20/2025. (2025). Fort Mill, South Carolina: Mergent. Retrieved from ABI/INFORM Collection; Business Market Research Collection Retrieved from https://www.proquest.com/reports/arts-entertainment-amp-recreation-sector/docview/3157443141/se-2
- Film & video - quarterly update 12/23/2024. (2024). Fort Mill, South Carolina: Mergent. Retrieved from ABI/INFORM Collection; Business Market Research Collection Retrieved from https://www.proquest.com/reports/film-amp-video-quarterly-update-12-23-2024/docview/3148809319/se-2
- Entertainment & games software - quarterly update 9/16/2024. (2024). Fort Mill, South Carolina: Mergent. Retrieved from ABI/INFORM Collection; Business Market Research Collection Retrieved from https://www.proquest.com/reports/entertainment-amp-games-software-quart…
IBISWorld Industry Reports
How to access: If you are a UBC student, staff, faculty or in-person library visitor you can access this resource.
IBISWorld research is an independent, professional publisher of high-quality market research reports. These reports analyze the underlying structure and external forces that drive an industry.
- Curtis, William. (2025, Apr). Video Games in the US (US NN003). Retrieved from IBISWorld database.
- Petridis, Alex. (2025, Apr). Social Network Game Development in the US (US OD4564). Retrieved from IBISWorld database.
- Curtis, William. (2025, Mar). Video Game Software Publishing in the US (US 51121E).
- Curtis, William. (2025, Mar). Software Publishing in Canada (Canada 51121CA). Retrieved from IBISWorld database.
- Lee, Seth. (2024, Sep). Video Games Software Developers in the US (US OD4570). Retrieved from IBISWorld database.
Marketresearch.com/Freedonia Focus
How to access: Check your local public or academic library to see about access. If you are a UBC student, staff, faculty or in-person library visitor you can access this resource.
While you can search this website only some Canadian libraries provide full-text access to the market research reports on industries and demographics for North American industries. They can range from 50 to 400+ pages in length, and contain charts, tables, and graphs, and key facts. Marketresearch.com has varied industry coverage and includes US and international information.
- Freedonia Focus Reports. (2022, Apr). Toys & Games: United States. Retrieved from MarketResearch.com Academic database.
- Freedonia Focus Reports. (2020, Feb). Toys & Games: United States. Retrieved from MarketResearch.com Academic database.
Business Market Research Collection (Proquest)
How to access: If you are a UBC student, staff, faculty or in-person library visitor you can access this resource.
Business Market Research Collection brings together four sources to help students more easily conduct the research they need to produce business plans, marketing plans, startup plans, market growth analysis, and strategic and financial plans. Includes access to: Hoover's Company Profiles, OxResearch, Barnes Reports, and the older Snapshots Series, which includes market research overviews on over 40 industries and 40 countries to 2008.
- Arts, entertainment & recreation sector - quarterly update 4/28/2025. (2025). Fort Mill, South Carolina: Mergent. Retrieved from Business Market Research Collection Retrieved from https://www.proquest.com/reports/arts-entertainment-amp-recreation-sector/docview/3196114323/se-2
- Activision blizzard, inc. (2025). Fort Mill: Mergent. Retrieved from Business Market Research Collection Retrieved from https://www.proquest.com/reports/activision-blizzard-inc/docview/186078…
- Entertainment & games software - quarterly update 4/14/2025. (2025). Fort Mill, South Carolina: Mergent. Retrieved from Business Market Research Collection Retrieved from https://www.proquest.com/reports/entertainment-amp-games-software-quarterly-update/docview/3190239468/se-2
- Electronic arts inc. (2025). Fort Mill: Mergent. Retrieved from Business Market Research Collection Retrieved from https://www.proquest.com/reports/electronic-arts-inc/docview/1860761908/se-2
- Gameloft Se. (2025). Fort Mill: Mergent. Retrieved from Business Market Research Collection Retrieved from https://www.proquest.com/reports/gameloft-se/docview/1860772986/se-2
- Entertainment & games software - quarterly update 9/16/2024. (2024). Fort Mill, South Carolina: Mergent. Retrieved from Business Market Research Collection Retrieved from https://www.proquest.com/reports/entertainment-amp-games-software-quarterly-update/docview/3105772235/se-2
- Amusement parks & arcades - quarterly update 8/12/2024. (2024). Fort Mill, South Carolina: Mergent. Retrieved from Business Market Research Collection Retrieved from https://www.proquest.com/reports/amusement-parks-amp-arcades-quarterly-update-8-12/docview/3092289147/se-2
- Mobile gaming stocks capitalize on blistering rise in the gaming industry. (2016, Oct 06). Canada NewsWire Retrieved from https://www.proquest.com/wire-feeds/mobile-gaming-stocks-capitalize-on-…
Statista
How to access: If you are a UBC student, staff, faculty or in-person library visitor you can access this resource.
A simple to use statistics portal that integrates statistics from thousands of sources, on topics related to business, media, public policy, health and others. Statistics can be exported in PPT, XLS, PDF, and PNG formats. Some basic content available for free.
- Clement, Jessica. (2025, Jun 3). Video gaming worldwide - Statistics & Facts. Retrieved from Statista database.
- Clement, Jessica. (2025, Apr 25). Monthly revenue of the U.S. video game industry 2017-2025, by segment. Retrieved from Statista database.
- Clement, Jessica. (2025, Apr 25). Retail revenue of the video game industry in the United States from January 2017 to March 2025 (in billion U.S. dollars). Retrieved from Statista database.
- Clement, Jessica. (2025, Apr 16). Global video games market revenue growth from 2020 to 2029, by segment. Retrieved from Statista database.
- Clement, Jessica. (2025, Feb 24). Video gaming market size worldwide 2022-2032. Retrieved from Statista database.
- Clement, Jessica. (2024, Nov 6). Video game industry - Statistics & Facts. Retrieved from Statista database.
- Clement, Jessica. (2024, Jun 3). Video gaming worldwide - Statistics & Facts. Retrieved from Statista database.
- Clement, Jessica. (2024, May 24). Annual revenue of the U.S. video game industry 2016-2023, by segment. Retrieved from Statista database.
- Statista. (2023, July). Video Games: market data & analysis. Retrieved from Statista database.
WARC: World Advertising Research Center
How to access: If you are a UBC student, staff, faculty or in-person library visitor you can access this resource.
WARC has case studies from major companies and advertising agencies, as well as articles from leading advertising journals and unpublished papers. It also includes company profiles, advertising spending statistics, and demographic and economic data.
Newspapers and News Sources - UBC Library Research Guide
How to access: The guide can be viewed through the link below. Individual resources and databases will have different access requirements.
UBC Library has an excellent collection of current and historical newspapers from B.C., Canada, and around the world. UBC affiliates will have access to these resources.
- Derdeyn, S. (2025, Apr 13). Canada's gaming studios have 'a lot to be proud of'; some of the industry's most popular titles made right here. The Province Retrieved from https://www.proquest.com/newspapers/canadas-gaming-studios-have-lot-be-proud-some/docview/3189589825/se-2
- Derdeyn, S. (2025, Apr 12). Gaming studios have 'a lot to be proud of'; spotlight some of the industry's most popular - and loved - titles are being made in canada. The Vancouver Sun Retrieved from https://www.proquest.com/newspapers/gaming-studios-have-lot-be-proud-spotlight-some/docview/3189284732/se-2
- Derdeyn, S. (2025). Vancouver innovators are driving canada's digital gaming industry. here's how. Vancouver: Postmedia Network Inc. Retrieved from https://www.proquest.com/blogs-podcasts-websites/vancouver-innovators-are-driving-canadas-digital/docview/3188806895/se-2
- Davidson, N. (2025, Apr 09). Nova scotia video game studio looks to make golf more accessible in 'PGA tour 2K25'. The Canadian Press Retrieved from https://www.proquest.com/wire-feeds/nova-scotia-video-game-studio-looks-make-golf/docview/3188784215/se-2
- Varcoe, C. (2025, Mar 27). Game-changers; business leaders ahead of the curve in showing alberta is more than oil & gas. The Calgary Sun Retrieved from https://www.proquest.com/newspapers/game-changers-business-leaders-ahead-curve/docview/3182099108/se-2
- Sinclair, B. (2025). Quebec’s game industry is hurting. insiders say the government is making things worse. Toronto: The Logic Inc. Retrieved from https://www.proquest.com/blogs-podcasts-websites/quebec-s-game-industry-is-hurting-insiders-say/docview/3181354922/se-2
- Sinclair, B. (2025). Alberta has abandoned plans for a video game tax credit. Toronto: The Logic Inc. Retrieved from https://www.proquest.com/blogs-podcasts-websites/alberta-has-abandoned-plans-video-game-tax-credit/docview/3180674436/se-2
- SOCIAL NETWORK GAME DEVELOPMENT INDUSTRY 17 MARCH 2025_EN. (2025). Global Industry SnapShots, Retrieved from https://www.proquest.com/trade-journals/social-network-game-development…